7/27/2022»»Wednesday

Ffxiv Normal Raid Roulette Exp

7/27/2022

Lyra Eden's Verse Normal Floor 6: Furor (FFXIV Shadowbringers Blind E6N Raid Run DNC POV) - Duration: 15:30. TiraLyra 2,100 views. Descent (Normal): FF14 Eden Raid Guide – Boss Strategy & Tips. Final Fantasy XIV Patch 5.3 Brings New NieR Raids, Main Story Gains.

On July 7th Patch 3.0.1 arrived for Final Fantasy XIV Heavensward, and with it brought the brand new 8 player raid Alexander. This content represents a slight departure for Final Fantasy XIV in that the “normal” mode of the raid is designed to be far more achievable than the Binding Coil of Bahamut was at launch. Savage Alexander is scheduled to open on July 21st which is intended to ratchet up both the difficulty and the rewards of these encounters. The first hurdle however that players must pass is the gear check. Alexander requires that players have an average item level of 170, which while not terribly difficult requires a significant amount of effort and planning. Having recently completed this climb, today I am going to talk a bit about the process.

Tomestomes of Law

As was previously the case in “A Realm Reborn” the focus of your gearing is largely about running content in order to collect “Tomestones”. These are tokens that allow you to purchase gear for the job of your choice and serve as the “starter” gear for much of the end game content. To find the tomestone vendors you need look no further than Idyllshire where Rowena and her crew have set up shop once again to take care of the need of end game adventurers. The big surprise this expansion is just how reasonable this process is as compared to past expansions. The prices are similar, but what you will notice as we go through this article is that the acquisition rate has been largely increased. The best part of this is the fact that you can now get a solid weapon purely with tomestones, and no need for a secondary currency like the level 100 and level 120 weapons required.

Law Gear Prices

  • Weapon – 570 Law (Paladin – 400 Sword/170 Shield)
  • Body and Leg Armor – 475 Law
  • Head, Hand and Feet Armor – 285 Law
  • Waist Armor – 215 Law
  • Bracelet, Earring, Necklace and Ring – 215 Law

So you will need a grand total of 3665 Law to fill every possible slot in your armory with a level 170 Law item. The caveat here of course is the fact that you can only have one of a given ring. For some Tanks and Healers this is pretty straight forward, because you can simply pick up a dps ring to tide you over until you get something better. For everyone else however… you have to upgrade one ring to level 180 before purchasing a second 170 ring, which is a process I will get into next.

Centurio Seals

When I spoke about leveling in Heavensward in the previous guide, I mentioned the concept of Clan Hunts as an excellent way to get a little experience between quests. My hope is that you heeded this warning, because in the end game this becomes an extremely important currency. The level 170 set of gear can be upgraded in Idyllshire to 180 gear through the use of items purchased from the Centurio Seal vendor in Ishgard. The vendor Ardolain is located in the Forgotten Knight at coordinates x13, y11 which is in the Foundation area of Ishgard. Until you reach level 60, this vendor offers you various baubles including some cosmetic pets, however upon reaching the level cap you can return to see an “Advanced” menu.

Upgrade Token Prices

  • Doman Whetstone – 395
  • Doman Urushi – 300
  • Raw Doman Urushi – 150

By themselves these items don’t seem like much, however you can take them to a special Blacksmith in Idyllshire to turn them into the level 180 equivalent of each gear piece. Seika is a bit off the beaten path and is located at x6, x7. She will craft the following items.

  • 180 Weapon = 170 Weapon + Doman Whetstone
  • 180 Armor = 170 Armor + Doman Urushi
  • 180 Accessory = 170 Accessory + Raw Doman Urushi

Obtaining Centurio Seals

The challenge for most players is not necessarily obtaining a full set of Law gear, but instead upgrading each piece to 180 through the use of Centurio Seals. As a result I am going to cover this process first. This is apparently a big enough deal that in future patches Yoshi P has already mentioned that they will be adding in additional ways of obtaining these upgrade components. There are two basic routes to obtaining Centurio Seals and they are either the use of the daily/weekly Clan Hunts to gain a steady stream of seals, or instead hopping on the “Hunt Train” and hoping to find a good group that zips from zone to zone taking down A and S rank Mobs.

Clan Hunts are the easiest method and these involve going to the Clan Hunt board outside the Forgotten Knight in Ishgard each day and accepting new Level 1, 2, and 3 hunt bills similar to how the hunt bill process worked in “A Realm Reborn”. Once weekly you can also accept an Elite Clan Hunt which involves tracking down a specific B Rank Hunt mob located in a specific zone. These tend to be of similar difficulty to the old world hunt mobs, but are far harder to find given that each of the Heavensward zones is at least twice as large as its old world counterpart. Through this process you can get a total of 110 Centurio Seals per day, and once you factor in the 100 seals you get from the Elite that takes you to 870 total Seals per week.

Clan Hunt Centurio Seal Payout

  • Level 1 = 3 Seals per Bill with 5 Bills Total = 15 Centurio Seals
  • Level 2 = 4 Seals per Bill with 5 Bills Total = 20 Centurio Seals
  • Level 3 = 15 Seals per Bill with 5 Bills Total = 75 Centurio Seals
  • Elite = 100 Centurio Seals

As I mentioned before the other option is to find a Hunt group in the party finder and hope to have good luck in getting credit for the various hunt mobs. I personally find this process frustrating, but if you are looking to brute force the process of grinding out your Centurio Seals this is going to be the fastest possible option because it will allow you to earn far more than 110 seals per day. You also get the side benefit of earning some additional Tomestones of Law from each of the ranked hunt mobs.

Ranked Hunt Mobs

  • 2.0 Rank A = 40 Allied Seals, 15 Centurio Seals, 30 Poetic Tomes, 10 Law Tomes
  • 2.0 Rank S = 100 Allied Seals, 35 Centurio Seals, 100 Poetic Tomes, 30 Law Tomes
  • 3.0 Rank A = 40 Centurio Seals, 30 Poetic Tomes, 10 Law Tomes
  • 3.0 Rank S = 100 Centurio Seals, 100 Poetic Tomes, 30 Law Tomes

In order to upgrade every single piece of gear available to 180 you will need a grand total of 2795 Centurio Seals. Which means that if you are getting your maximum possible hunt seals per week it would take a little over three weeks to get enough parts to upgrade everything. This is the reason why the ranked hunt mob process is so popular, because it allows you to essentially “cheat” this process and speed it up.

Running Dungeons

The tried and true process for farming Tomestones in the past has always been your daily roulettes and and any additional level cap dungeons. The secret to my success however has been the “first time bonus”. This is a neat feature of Final Fantasy XIV that rewards players for running content with players who are going through it for the first time. As one of the primary tanks in my Free Company I have volunteered to tank for many players as they unlock new content, and for doing this I have been rewarded 40 Tomestones of Law each time. Over time this adds up significantly, so I highly suggest if you are offered a chance to run content with new players that you jump at it. For example an end game dungeon is worth 80 Tomestones of Law with no other modifiers. When you add in the first time bonus that dungeon run becomes 120 making it very quick to get those pieces of gear.

Level Capped Content

The Aetherochemical Research Facility

  • Unlocks through Main Story Quest
  • Requires minimum item level of 142
  • Rewards 80 Tomestones of Law

Ffxiv Normal Raid Roulette Exp Cheats

The Singularity Reactor – Trial

  • Unlocks through Main Story Quest
  • Requires minimum item level of 142
  • Rewards 10 Tomestones of Law

Fractal Continuum

  • Unlocks through Quest “Do it For Gilly” found at the Airship Landing in Ishgard Foundation
  • Requires minimum item level of 145
  • Rewards 80 Tomestones of Law

Neverreap

  • Unlocks through Quest “Reap What You Sow” found at Ok’Zundu in Sea of Clouds
  • Requires minimum item level of 145
  • Rewards 80 Tomestones of Law

The Limitless Blue (Extreme) – Bismarck Ex

  • Unlocks through Quest “The Diabolical Bismarck” found at The Rising Stones in Mor Dhona
  • Requires level 60 – but no hard minimum item level
  • Rewards 15 Tomestones of Law
  • Rewards Expanse Totem that can be traded for level 175 weapon

Thok Ast Thok (Extreme) – Ravana Ex

  • Unlocks through Quest “Thok Around the Clock” found at The Rising Stones in Mor Dhona
  • Requires level 60 – but no hard minimum item level
  • Requires the completion of The Limitless Blue (Extreme)
  • Rewards 20 Tomestones of Law
  • Rewards Hive Totem that can be traded for level 190 weapon

The Daily Roulette Bonus

The dungeons themselves are a potent way of gaining Tomestones of Law, especially if you factor in a “first time bonus”. However the most efficient way to gain Law is through the daily Roulette rewards. For those unfamiliar with this concept, players are rewarded a bonus amount of tomes for completing each of the roulettes once daily. These bonuses are extremely significant and are part of Squares “social engineering” that ensures players continue to run lower level content. The bonus rewards are only available for max level characters, which means to get your law you have to bring your level 60, which in turn tends to make the run go more smoothly.

Roulette Rewards

  • Low Level Roulette = 100 Tomestones of Law
  • High Level Roulette = 100 Tomestones of Law
  • Expert Roulette = 40 Tomes + 80 from dungeon = 120 Tomestones of Law
  • Trial Roulette = 60 Tomestones of Law

On Dungeon Loot

Hopefully this information will help you as you begin your push for a full set of item level 170 gear through Tomestones of Law. I wanted to add a footnote to this discussion in regards to the gear that you get from dungeons. At face value it is really easy to ignore level 160 items that drop in both Neverreap and Fractal Continuum. In theory these will not get you to the item level needed for Alexander, or at least not in themselves. However if you are doing all of the things above, and getting upgrade tokens as well as pieces of law gear, they do help to bring up your base item level. When I hit 170 I had four items of 160 gear, 3 items of 180 and the rest 170, giving me an average high enough to do Alexander. If your goal is to get there as quick as possible, just make sure you are rolling on those dungeon items to help flesh out your gear. While I did my daily roulettes, I also tended to focus on running dungeons with anyone who needed to unlock them. This gave me the first time bonus, as well as a chance at gear to improve my baseline. If you follow this train of thought you will be sitting at 170 before you know it, and getting to experience the fun new raid.

Related: Column, Eorzean Evening Post, Final Fantasy XIV, Guides, Heavensward
Ffxiv Normal Raid Roulette Exp

FFXIV is filled with so many dungeons, trials, and other duties that there are probably some you’ve forgotten all about. Khloe Aliapoh’s Wondrous Tails give you a reason to mix up your usual routine, or even to revisit some old content. Depending on how well you weave these tales of adventure into your journal, you’ll get to pick from many possible prizes each week.

How It Works

All you need to unlock Wondrous Tails is a level 60 character and access to Idyllshire, which occurs late in the Heavensward MSQ. Then you can pick up the sidequest ‘Keeping Up with the Aliapohs‘. Every week you can go see Khloe in Idyllshire to pick up a Wondrous Tails journal. She’ll ask you to fill out the journal with stories of your adventures and then return it to her. The way this is done is by completing duties from a list of options, semi-randomized each week. There are 16 duties listed on the lefthand side of the book, and you’ll need to complete 9 of them.

For each duty you complete, a seal will be added at random to the grid on the righthand side of the journal. Once 9 seals have been placed, their layout may or may not form a number of full lines on the grid. These are lines of four seals horizontally, vertically, or diagonally. It’s basically a bingo-style game to see how many rewards you win, but you’ll always win something. Turn in your completed journal by the listed deadline and you’ll get to select your prize(s).

Second Chance Points

Below your grid of duties is a Second Chance button, showing your remaining Second Chance Points. These are earned by completing a duty where any party member had a first time bonus. You’re capped at 9 points and you can spend these on Retries or Shuffles.

A Retry (1 point) means you cross off a duty you haven’t yet completed (at random) and reactivate a selected duty you’ve already completed that week. Basically this lets you get multiple seals from the same duty, and can be useful if you only have a few duties on the list you actually want to do. Retries can make your tasks more convenient if you play them right.

A Shuffle (2 points) can be used if you currently have between three and seven seals on the grid. It will rearrange the seals at random, so if your grid looks like you’re unlikely to complete any full lines, using one or more Shuffles can improve your shot at a bigger prize.

Ideally you want your seals to land in such a way that it’s possible to complete three lines. There are 24 possible patterns that result in the biggest prize, so if your seven seals land in a way that accommodates any of them, definitely keep them. In order to get three lines you’ll need one horizontal line, one vertical line, one diagonal line, and three points of intersection. It’s a long shot, but aiming for those combinations will still maximize your potential prizes.

Try not to let your Second Chance Points go to waste. If your seven seals aren’t placed well and you’re sitting on nine points, just Shuffle them. I usually stop if they arrange themselves in a guaranteed single line, or if they conform to one of the 24 three line patterns.

Rewards

Turning your completed (9 seal) journal in to Khloe will reward you with bonuses depending on the layout of your seals. There are four tiers of rewards based on how lucky you get, and you’ll receive one item of your choice from each tier you qualify for. For example, If your seals make two full lines then you’ll get to pick one item each from the ‘9 Seals’, ‘1 Line’, and ‘2 Lines’ lists. As long as you earn 9 seals you’ll win something from the first tier.

Note that you can turn in your completed journal during the following week after you accept it. If you do so, you can then accept the current week’s journal from Khloe immediately. I find this leniency to be really convenient if I get a bit lax about doing enough of my specific duties on a particular week. This allows players to catch up if they fall behind. You can always check the deadline of your journal at the top of your Wondrous Tails window. The deadline is at weekly reset time, which falls on Tuesdays.

There are actually two versions of Khloe’s Wondrous Tails journal. There’s one for players who have reached at least level 80, and one for those who haven’t. This is because reward options get added, which include high level equipment, high level materia, and the two endgame tomestones: Phantasmagoria and Allegory.

Experience

In addition to the other 9 Seals rewards, you’ll always be awarded half of your current level’s worth of experience for the Job you turn the journal in on. This is a significant amount, so I recommend trying not to hand it in while you’re on a level 80 Job. You’ll get more benefit the higher level your Job is though, because half a bar is easy to get at low levels, but not so easy in the 70s.

9 Seals Rewards

500 Tomestones of Poetics – This could save you a decent amount of time running roulettes. Poetics are currently especially valuable because of the Shadowbringers Relic Weapons. 1000 Poetics is enough to get one weapon.

Timeworn Zonureskin Map – These can be sold for varying amounts of gil (often greater than the Allagan piece) or used to participate in Treasure Hunting parties for the chance at more loot.

Allagan Platinum Piece (10,000 gil) – This is a good amount of gil for low effort, and can actually be used to buy some of the other stuff in this category (materia, crafting materials). It’s like getting cash instead of a gift card.

100 Tomestones of Phantasmagoria– It might be worth it if there’s no Allagan piece being offered. You can buy a few endgame crafting materials to sell, or some i460-470 Deepshadow equipment if that glamour catches your eye.

3 Mhachi Demimatter (noncombat materia V)– While this isn’t the worst option, you can also buy materia for gil. It could be worth it depending on your server’s market, and if you’re trying to cheaply overmeld your crafters or gatherers.

6 Mhachi Matter (combat materia V) = Definitely the most useless option. Grade V materia is kind of pointless for overmelding combat gear when the game throws grade VIIs at you.

1 Line Rewards

Dress-up Thancred (minion)

Wind-up Estinien (minion)

Wind-up Khloe (minion)

Khloe’s Bronze Certificate of Commendation – Trade this for a couple of endgame materia tokens to use or sell on the marketboard.

MGP Gold Card (30,000 MGP) – If you’ve got your eye on a mount or outfit from the Gold Saucer, every bit of MGP helps get you there. This is like completing many successful GATEs all at once.

50 Tomestones of Allegory – Not worth it at all. You can easily reach your weekly cap in other ways, so this will probably be worth absolutely nothing.

2 Line Rewards

Wind-up Zhloe (minion)

Stuffed Khloe (tabletop)

500 Tomestones of Phantasmagoria – If you’re interested in playing the marketboard, this pile of tomestones can buy a lot of crafting materials to sell. Personally I would go for the certificate or MGP card below because they’re simpler to deal with.

Khloe’s Silver Certificate of Commendation – This nets you several tokens to exchange for grade VII or VIII materia.

2 MGP Platinum Cards (100,000 MGP total) – This will go a long way towards that item you’ve got your eye on at the Gold Saucer prize counter.

3 Line Rewards

3 Khloe’s Silver Certificates of Commendation – You can exchange these for a mix of noncombat and combat materia, or go all in on whichever one you need a lot of.

Khloe’s Gold Certificate of Commendation – You can grab a bunch of expensive endgame materia with this certificate. Especially valuable are the Stellacrystals and Planicrystals which you’ll trade for noncombat materia.

20 MGP Platinum Cards (1,000,000 MGP total) – Save yourself a LOT of time by picking up this stack of cards. You’ll be well on your way to owning the biggest cosmetic prizes available at the Gold Saucer.

Some weeks you may need to go out of your way to tackle your assigned duties. Is it worth it? Well, that depends on what you could reap as your reward. There are always three options in every tier, so there’s a very high chance you’ll get something of use to you, no matter your goals in the game.

Duty Completion Tips

Try to get as many unique duties finished before using any retries. Retries use up valuable second chance points, which could instead be put towards reshuffles to maximize your chances at higher tier rewards. Considering you only need to complete 9 out of 16 entries, it’s totally possible to finish your journal for the week without retrying any duties.

Ffxiv Normal Raid Roulette Expansion

If you are going to use a retry, you should still try to check off any quick and easy duties first. If your retry crosses something simple off the list before you do it yourself, you’ve basically wasted a retry. If something’s very quick and easy (like a level 50 extreme trial), or you know you’re going to get to it at some point during the week (like a level 80 dungeon), make sure it’s crossed off before retrying another duty.

Dungeons (Levelling) – These top row duties are broken into expansion categories, so 1-49 might be on your list, or 51-59, etc. If you have a Job you’re currently levelling up, you can try to get lucky throughout the week with Levelling Roulettes. Otherwise, to complete this quickly, queue for one or more dungeons in your category’s range directly, and do so on a Tank or Healer during your server’s prime time.

You’re less likely to have a bad group if you cover one of these important roles, and if you pick the lower end of the range (because people are less likely to be undergeared). For example if I’m trying to cross off 61-69 Dungeons, I might switch to my Warrior and queue for the level 61, 63, and 65 dungeons.

You could also queue up for many of these dungeons solo. NPC party members are available by using the Trust system (level 71-79 dungeons) or by leading your Squadron in a Command Mission.

Dungeons (50, 60, 70) – These categories and the levelling categories will make up three of your top row duties every week. The same advice applies as the levelling dungeons above. You could do your Level 50/60/70 Roulette throughout the week and hope you land in the appropriate duties. Or, you might just do a multi-queue as a Tank or Healer for several dungeons that fall in your assigned category.

Dungeons (80) – I believe this is always included in your journal, since I check it off every week (sometimes more than once). This is probably the best duty to use retries on in a pinch, since you know you’re going to complete it if you do the Expert Roulette or the Level 80 Dungeon Roulette. This is super time efficient; it’s basically a free seal since most players do these roulettes anyway. Just try to complete some other easy duties before you spend a retry.

Alliance Raids – These duties can take either a bit of luck or a bit of patience if you’re intent on checking them off in your journal. Choosing a Job at a low enough level can ensure you only qualify for the level 50 Alliance Raids for example, but it doesn’t guarantee you’ll get the one out of three you’re looking for. I usually still try to get this done via roulettes because the bonus experience and tomestones are useful anyway.

If you are going to queue for the Alliance Raid Roulette, it’s possible to manipulate your available raids by lowering your average item level. If you needed to get World of Darkness, you could lower your item level to below 175 so you no longer meet the requirements for the level 60 set of Alliance Raids. The way this is usually done is by unequipping items to lower the average item level, then equipping them again after the duty pops. Remember that this will never guarantee you get the duty you want, it will only skew you down towards the lower level ones.

Your alternative is to queue for the raid directly, which may take some time, especially if it’s a level 70 raid. Try to queue during prime time and pick an in need role, which for Alliance Raids is usually Healer or DPS.

The Binding Coil of Bahamut – There’s always one of these turns in your journal, and to be honest I always skip it. While you can unsync and outlevel the content, some of it is just weird and not straightforward (Turn 3 anyone?) Not all of it can be done solo anyway, and you’d have to find a group in the Party Finder. Not worth the time in my opinion.

Normal Raids – There will be two of these duties each week; one level 60 raid and one level 70. It’s unlikely that you’ll get these specific duties in your Normal Raid Roulette, because the pool is so large. Try switching to a role that’s frequently in need for raids, such as Tank or Healer. Then queue up for both your listed raids at once. Normal raids are already short duties, and this will considerably speed up the longest part – the queue.

Deep Dungeons – This square will be either a Treasure Hunting dungeon (your choice of Aquapolis, Lyhe Ghiah, etc.) or Palace of the Dead / Heaven on High. A run of PotD or HoH is really quick, and can give a DPS Job some experience without waiting in a long queue. Lyhe Ghiah can actually get you a lot of seals in a short time if you join a Treasure Hunting party and use retries. It’s not the best use of second chance points, but it’s an option.

Extreme Trials (Lv. 50) – There will be three of these in your journal every week, and all can be soloed pretty easily if you have a Job at max level.

Extreme Trials (Lv. 60/70) – There will be two of these in your journal every week. They usually require a visit to Party Finder to find other players who are farming mounts, so these are often skipped over.

PvP – Every week you’ll have a PvP seal, and it will be Frontline, Rival Wings, or The Feast. I usually skip it, but if it’s Frontline then I might just queue for the daily bonus at prime time and pick up some Wolf Marks. If PvP is your passion this might be an easy seal for your journal every week.

Summary

The seals I always grab every week (because they’re the most time efficient) are the Level 80 Dungeon, Level 60 and 70 Normal Raids, and all three Level 50 Extreme Trials. This accounts for 6/9 seals, and the other three I get from a combination of dungeons and alliance raids from roulettes, or a Treasure Hunting dungeon if I see a Party Finder listing on the weekend. I rarely need to spend a retry, but if I do it’s on the Level 80 Dungeon.

Ffxiv Normal Raid Roulette Expert

While I was levelling, I used to think that Wondrous Tails took way too much time. It turns out I just didn’t know how to go about it efficiently, and just how useful some of the rewards could be, even for high level players. I hope you’ve learned a bit more about how to get the most out of these weekly journals. Let me know in the comments, what are your go-to duties to cross off the list?

Ffxiv Normal Raid Roulette Exp Quest

Related Posts